Rummy Variants

The Rummy Variants on Ace2Three.com are as follows


Points Rummy

Points Rummy is the fastest form of Rummy - each game lasts for one deal only. After each game, the winner gets the chips from the other players depending on the count and point value. Not only do these games require a high level of skill but also generate tremendous excitement. Players can play and win a high number of games in a short span of time.

The number of players can be 2 or 6. The point value can be low, medium or high. Ace2Three offers a range of point values from 2.5 to 100 for Points Rummy. If the point value = 0.1, then 1 point = 0.1 Play/Real Chip.

At the end of each game, Number of Chips added to Winner = [Sum of Counts of other players X point value] - Ace2Three Commission.


Highlights

  • Low Commission: Ace2Three charges a low commission fee for Points Rummy
  • Faster Games - Faster Results- More Skill
  • Auto - Play Functionality: When a player gets disconnected, the game gets into Auto - Play mode. In case someone shows during auto-play only Middle Drop will be taken as your lost chips and not full count.
  • Auto Drop: If the hand dealt to you is not good and you want to drop, you can select the Auto Drop button. If selected, your hand will be automatically dropped when your turn comes.
  • Drop and Go: If you have dropped your hand in the current game, you now don't have to wait for the next game to start. If Drop and Go is selected, we will take you to another table that is about to begin, with the same point value. This way you can make best use of your time with us.
  • Deal Me out Next game: Use this in case you do not wish to be dealt the next game, it will be helpful especially if you have won good and want to leave the table.
  • Leave Table: Use this in case you decide to not play after the game result of the current game.
  • Re-entry: You will get this option to re-entry case you have exhausted your chips. You can do this by using the Re-entry Button during game play or after game result (which will be auto populated for you)
  • Dealer Icon: The dealer icon ensures that the player to the right of the dealer always gets the open card and does not miss out on the opportunity to get an open card if a new game starts.
  • Half Count: In case of Deal Show, count for players who have not played yet will be Half Count

Rules

  • There is a Minimum entry amount that each player has to take to the table
  • Drop = 10 X point value; Middle Drop = 30 X point value
    E.g., If point value = 1, Drop = 10; Middle Drop = 30
             If point value = 2, Drop = 20; Middle Drop = 60
  • Jokers: 2 Wild Card Jokers and Cut Jokers in all rounds
  • Winning Hand for Points Rummy with Jokers
    • One Straight Sequence without a Joker is Compulsory
    • One Straight Sequence with/without a Joker is Compulsory
  • Every game will have a Dealer; a button with ‘D’ will be displayed for the player for each game
  • In case of Deal Show, count for players who have not played yet will be Half of the count of cards in hand that do not make valid sets
  • Each Game lasts for 1 deal only.
  • If you Leave during a game, Penalty = Full Count X point value will be deducted.
  • If you get disconnected, Auto Play will be available for 3 rounds, then the game will be middle dropped. During this time, if another player makes a successful show, the disconnected player will get 30 points.
  • If you select ‘Do not deal next game’ checkbox, you will leave the table once the game ends.
  • Balance is updated after every game end.

Pool Games

A very popular format of rummy, also known as "Syndicate", where the least scoring player wins. Pool rummy games are played among 2-6 players and the objective for a player is to keep the score as low as possible for each game. If the total score reaches or goes above 101/201, the player is eliminated and the last player remaining wins the game.

1. 101 Pool

  • Player with the least score at the end is declared the winner
  • Drop = 20 points; Middle Drop = 40 points; Full Count=Max 80 points
  • Jokers: 2 Wild Card Jokers and Cut Jokers in all rounds
  • Winning Hand: 1 Pure Life (Straight Sequence without a Joker) is Compulsory; 1 more Life with/without Joker is Compulsory
  • The player who makes a successful Show gets 0; the other players get a score that is equal to the sum of the values of their cards that are not a part of a valid Life or Set
  • These scores get added up after the end of every Round. A player is eliminated once his score is 101 or more
  • Rejoin is allowed only if no player is above 79
  • For all entry amounts manual split option is provided if,
    • a)  No.of.players remaining on the table are less than the no.of.players started the table &
    • b)  Difference between highest drop count and lowest drop count among the remaining players is less than or equal to 2 &
    • c)   Every Player is getting atleast his/her entry amount after split.
  • In the following scenarios along with Split, Save Entry option is also provided
  • 2 players remaining on the table
    • a)  If both the players have 0 drops remaining and game started with more than 2players
    • b)  If one player has a drop left & the other player has 0 drops and the game started with more than 3 players
    • c)   If both players have one drop remaining and the game started with more than 4 players
  • 3 players remaining on the table
    • a)  If all the three players have 0 drops left and the game started with more than 3 players
    • b)  If 2 players are left with 0 drops & the other player has a drop left and the game started with more than 4 players
    • c)   If 2 players are left with 1 drop each & the other player has 0 drops left and the game started with 6players
  • 4 players remaining on the table
    • a)  All the 4 players have 0 drops left and the game started with more than 4 players.
    • Know more about Save Entry
  • Half Count: In case of Deal Show, count for players who have not played yet will be Half Count

2. 201 Pool

  • Player with the least score at the end is declared the winner
  • Drop = 25 points; Middle Drop = 50 points; Full Count= Max 80 points
  • Jokers: 2 Wild Card Jokers and Cut Jokers in all rounds
  • Winning Hand: 1 Pure Life (Straight Sequence without a Joker) is Compulsory; 1 more Life with/without Joker is Compulsory
  • The player who makes a successful Show gets 0; the other players get a score that is equal to the sum of the values of their cards that are not a part of a valid Life or Set
  • These scores get added up after the end of every Round. A player is eliminated once his score is 201 or more
  • Rejoin is allowed only if no player is above 174. For 201 Pool-NR games, no rejoins are allowed
  • For all entry amounts equal to 100 or lesser Real Chips,
    • If 3 players are left with drop difference, an option for splitting the prize will be provided
    • If 2 players are left with no drops, the prize pool will be automatically split
  • For all entry amounts greater than 100 and less than 3000 Real Chips,
    • If 3 players are left with drop difference, an option for splitting the prize will be provided
    • If 2 or 3 players are left with no drops, the prize pool will be automatically split
  • For entry amounts equal to 3000 and more Real Chips, the Prize Pool will be automatically split between:
    • a)  4 Players (Auto Split)
    •      4 Players are left with no drops
    • b) 3 Players (Auto Split)
    •     3 Players are left with no drops
    •     2 Players have no drops and 1 Player has 1 drop remaining
    • c) 2 Players (Auto Split)
    •    2 Players are left with no drops
    •    1 Player is left with no drop and the other player has 1 drop remaining
  • Half Count: In case of Deal Show, count for players who have not played yet will be Half Count

Deals Rummy

This is a fast and exciting rummy format where 2/3 rounds or “deals” are played between 2 players. The player with lesser count at the end of 2/3 deals is the winner.

Half count in case of deal show is not available in bestofX Games. 

Player will have no option to drop or middle drop in the game. However, When player doesn't take any action in the given time then it will be timer dropped with full count score and will be shown as drop/middle drop in the result window.

1. Best of 3

  • Played by 2 players only
  • Player with the lower score at the end is declared the winner
  • Both players must play 3 rounds.
  • In case of a tie after 3 rounds, there will be a 4th round.
  • In case the difference between the scores of 2 players is greater than 80 after 2 rounds, the player with the lesser score is declared winner as the max score for a single round is 80. In such a case, the 3rd round will not be played.
  • No Drops and Middle Drops
  • Full Count = Max 80 points
  • Jokers: 2 paper Jokers and Cut Jokers in all rounds
  • The player who makes a successful Show gets 0; the other player gets a score that is equal to the sum of the values of their cards that are not a part of a valid Life or Set 
  • Winning Hand: 1 Pure Life (Straight Sequence without a Joker) is Compulsory; 1 more Life with/without Joker is Compulsory
  • No rejoins allowed

2. Best of 2

  • Played by 2 players only
  • Player with the lower score at the end is declared the winner
  • Both players must play 2 rounds.
  • In case of a tie after 2 rounds, there will be a 3rd round.
  • No Drops and Middle Drops
  • Full Count = Max 80 points
  • Jokers: 2 paper Jokers and Cut Jokers in both the rounds
  • The player who makes a successful Show gets 0; the other player gets a score that is equal to the sum of the values of their cards that are not a part of a valid Life or Set
  • Winning Hand: 1 Pure Life (Straight Sequence without a Joker) is Compulsory; 1 more Life with/without Joker is Compulsory
  • No rejoins allowed

Gun Shot

You can now play Rummy at a Gun Shot speed with this new game type. It lasts for only one deal with no middle drop and time banks. This Game can be played among 2-6 players.

Winning Amount at the end of each game = (Total amount other players lost) + Winner’s entry amount - Ace2three Commission.

Rules of Gun Shot:

  • There is a Minimum entry amount that each player has to take to the table.
  • Each Game lasts for 1 deal only.
  • One winner takes all the prize pool.
  • Prize Pool will get displayed only after the first turn of the game.
  • Drop = 0.3*Entry Amount. No Middle Drop.
    E.g., If Entry = 100, Drop = 30.
             If Entry = 200, Drop = 60.
  • Timer will be of 25 seconds. No Time Banks. Timer will be of 30 seconds for the open card.
  • In case of a Deal show 50% of the entry amount is deducted from all the players who didn’t get the hand.
    E.g., if Entry = 100, 50 will be deducted.
             If Entry = 200, 100 will be deducted.
  • If you leave during a game,
    • a) Before your first hand it will be considered as a Drop.
    • b) After your first hand, Penalty = Entry Amount.
  • If you get disconnected,
    • a) before your first hand it will be considered as a drop.
    • b) after your first hand the game gets into Auto - Play mode.
  • In case someone places a show during auto-play the total entry amount will be taken as your lost chips.
  • If you select "Do not deal next game" / "Last Game" checkbox, you will leave the table once the game ends.
  • Table Balance is updated after every game end.
  • In the results window, the winner's total chips do not include his/her entry amount.
 

Multi Table Tournaments

Ace2Three now offers various new tournaments flavors targeted to provide an exciting rummy tournament experience to all kinds of players. Now our premium players will have an array of eligible tournaments to choose from based upon their ace levels, interest, premium conversion date and add-in options.

What are Multi-Table Tournaments?

Multi Table Tournament is a format that invites large numbers of players to compete against each other. It is basically like a race, where all participating players start with equal no. of chips and play Rummy for a certain amount of time. The player to have the maximum chips in the end wins the tournament.

What are the different types of tournaments I can play?

A player can choose among the following tournaments available under "Tournaments" tab on the game client lobby:

  • Cash Tournaments: Players can join these tournaments using their real chip balance.
  • Freeroll Tournaments: Players can join these tournaments for Free and win real chips as prize.
  • Special Tournaments: These are tournaments which are generally targeted towards festivals and other major events. On these tournaments, thousands of players generally compete for prize chips running into millions.
  • AcePoints Tournaments: Players can join these special premium tournaments using their AcePoints.
  • Beginner Tournaments: These tournaments are targeted to help our newbies make a comfortable landing into real money tournament world. Players will be entitled to play on the beginner tournaments for only 15 days from their conversion date.

Where can I find it?

In the game client lobby, you can find these tourneys under "Tournaments" tab in the respective sub-tabs.

rummy variant - tournaments

How to Register for a Tournament?

Registration to a tournament can done by logging into the client and taking following steps.

  • Login into Ace2Three client either through web client or download client.
  • Go to "Tournaments" tab.
  • Go to a tournament type you would like to register.
  • Select a tournament where you see the “Register” button in Green colour. Tournaments where the “Register” button is Green are open for you to register.
  • Click on the “Register” button, tournament lobby will open with a confirmation dialog. Click “Yes” on confirmation dialog to register for the tournament.

Where can I find the latest up-coming Tournaments?

Click here to know more

General Rules

Ace2Three will, at all times, consider the best interests of the game and fairness as the top priority in the decision-making process. Unusual circumstances can on occasion, dictate decisions in the interest of fairness, that take priority over technical rules.

All tournaments will begin promptly at the scheduled time stated in the Tournament Lobby. Ace2Three reserves the right to delay or cancel a tournament without prior notice. However, tournaments will not begin if there are less than 25% registrations of the maximum registrations allowed for that tourney. In such scenario tournaments will be cancelled & entry fee paid by the participants will be refunded.

Important information about each tournament, including the structure, length of rounds, re-entry and break information, can be found by clicking the ‘Details’ button in the tournament lobby. Ace2Three reserves the right to change the parameters of any tournament at any time without prior notice.

Seating

Seats are assigned at random. Seat changes are not permitted. Tournament tables are collapsed and merged frequently to avoid any chances of collusion.

Entry

Entry to a tournament can be Free or Paid. You must have the funds available in your account balance to Register for a Paid Tournament. The Entry will be deducted from your account balance as soon as registration is successful. The Rake will be deducted from the final prize pool.

Tournament Drop

Drop = 10 x Entry
Middle Drop = 30 x Entry
Max Count = 80 x Entry
Half Count: In case of Deal Show, count for players who have not played yet will be Half Count

Levels & Level Duration

A Tournament may have different Levels and different entry amounts per level. This information is available on the Tournament Lobby and level duration may differ. All players begin the first level of the tournament with an equal number of T-Chips.

Elimination

As for Multi-Table Tournament:

Players are eliminated when the number of T Chips they have is less than the max count multiplied with the entry amount of the current Level.

Each Tournament Level requires you to have min T-Chip balance in order to qualify for the next Level. You will be eliminated from the tournament if you fail to do so.

Re-Entry

Players can choose to Re-entry in the Tournament in the same level. The Re-entry amount for the level will vary depending upon the level one is adding into, and would be deducted from the player's account balance. Each tournament might have a different Re-entry amount for different levels.

In order to be eligible to Re-entry in a Tournament, you must have sufficient Real Chip balance in your Ace2three account. Players without sufficient funds remaining in their account will not be able to Qualify for the next Level.

When a player’s T.Chip balance falls below the minimum balance required to continue in the same Level (or Qualify for next Level), Player will be prompted to Re-entry to stay in the Tourney. Just after Re-entry, Player can start playing without having to wait for the next Level to begin. This will be valid for all Levels except the last Level, where one can Re-entry only during the Break before the Final level.

Prizes

Prizes will be awarded as stated in the Tournament Lobby, except when a tournament is cancelled. Prize structure depends on several factors including the number of entrants and if it is meant to be a guaranteed payout.

However, winnings from Tourneys under Freeroll tab will be added to your redeemable balance only upon amount used for playing the tourney winnings atleast once.

Participation

You cannot UnRegister from a Tournament after Tournament Start Time.

Players are only allowed to participate in a tournament once. Using multiple accounts to enter multiple times into a single tournament may result in a warning, disqualification from the tournament, alongwith partial or full forfeiture of winnings and barring from Ace2Three.

Players registered for a tournament but not online at the scheduled start time, will be treated as a Drop for every turn missed. In addition players will be removed from tournaments if they do not login and play within 5 minutes of its scheduled start time.

Break

The break schedule for a tournament can be found in the Tournament Lobby Page and is the difference between the Start Time & End Time of the levels. New hand will not start incase only 1 min remaining before break start time.

Disconnection

By participating in a tournament, a player accepts the risk of Internet disconnection, due to problems with the connection between their computer and the servers, lag or freeze or some other problem in the player's computer or the Internet. Ace2Three does not accept any responsibility for a player disconnected while in a Tournament, except in the case of a server crash.

While each user is responsible for his or her own Internet connection, Ace2Three makes an effort to protect players who are disconnected and Auto Play will be available for 3 rounds, afterwhich the game will be middle dropped. During this time, if another player makes a successful show, the disconnected player will be considered as middle dropped.

Unethical Play

Rummy is an individual (not a team) game. Any action intended to help another player is unethical and is prohibited. Unethical play, such as playing less aggressively against a partner and chip dumping (intentionally losing chips to a partner), may result in account suspension, including seizure of funds from the offender's account and/or termination of the account. Ace2Three routinely reviews game play to look for violations of our rules and to ensure the integrity of our games. It may be necessary to withhold player winnings until the completion of game play reviews.

In a scenario where there are more than or equal to 2 wrong shows in a round, the winner of that round will be awarded with only the initial drop value for the wrong shows, and not with full count.

Server Issues

In special circumstances, when a tournament needs to be cancelled because of a crash or some other reason, participating players will be communicated with alternate Tournament Details and / or refund of Tournament Entry + Re-entry amounts.

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