Rummy Rules

What are the Rules of Classical Indian Rummy?

Indian Rummy is played with two decks of cards with two Jokers. Cards in each suit rank, from low to high: Ace 2 3 4 5 6 7 8 9 10 Jack Queen King.

Ace can be used as 1 or a face card when making the sets. The cards have values as follows: Face cards (K, Q, J) - 10 points, Ace – 10 points.

What is Draw and Discard?

In all Rummy games, each player is dealt a hand of cards. Additionally, there are 2 stacks from which each player can select cards, thereby drawing a card. Once a player draws a card, he has to get rid of one card - this is called discarding.

A player can draw from either the closed un-dealt cards or the open discarded pile.A Player may wish to drop the game when the turn comes. However a game can only be dropped before drawing a card.

What is a Table?

A Table is where a Game of rummy is played. Typically, one Game of rummy is played on one Table.

What is Meld and Show?

For a particular Hand, each player is provided with 13 cards. The objective of Rummy is to arrange these cards into 4 groups of 3, 3, 3 and 4 cards. These groups can be either Life or Set. A minimum of 2 Lives are required to have a valid arrangement. Once the player has made these groups, he has to submit the cards in groups for validation. This action of submitting the cards is called Show. However, to have a successful Show, the player has to arrange the cards into Lives or Sets. This action of arranging the cards in groups is called Meld or Melding.

What is a Round?

A Round is part of a Game that starts with Dealing the cards to each player and ends with a player making a successful Show or the prize being Split.

What is Dealing?

To start playing a Round, the cards have to be given to all the players. The act of giving the card to all the players is termed as Dealing.

What is a Deck of cards?

A complete set of cards is called a Deck of cards. A Deck of cards consists of the following cards:

  • 52 cards - 4 Suits with 13 cards each
  • 1 joker - A joker can be used in place of any card

What is a Joker?

One card from the remaining deck is selected by random and becomes the joker for the particular game. All cards of the same rank and any suit as the card selected are considered jokers. Apart from this there will be two other joker cards which have the joker symbol. A joker card can be used as any card in the sets. However there has to be one sequence without a joker to validate the sets as per game rules.

What is a Drop?

Players can choose not to play a particular Round before Drawing the first card. This action is termed as Drop.

If a player Drops in 101 Pool, the score is 20.

If a player Drops in 201 Pool, the score is 25.

A player cannot Drop in Best of 3.

What is a Middle Drop?

Players can choose not to play after a Round starts by neither Drawing nor Discarding any cards. This action is termed as Middle Drop.

If a player does a Middle Drop in 101 Pool, the score is 40.

If a player does a Middle Drop in 201 Pool, the score is 50.

A player should not make a Middle Drop in Best of 3.

What is a Full Count?

A Full Count is the maximum possible score for one Round. For all types of games in Ace2Three, the Full Count is 80.

What are Chips?

Chips are what players need to play on Ace2Three. When a player wants to play a Game, a specific number of Chips are deducted from his account. Similarly, when a player wins a Game, a specific number of Chips are added to his account.

Chips are of 3 types:

  • Play Chips are free and used to play fun games; can be reloaded anytime the balance falls below 1000.
  • Real Chips are the ones you buy. Use these to play cash games and win huge prizes.
  • Tournament Chips are used only in Multi Table Tournaments; are added on registration for any Tournament.

What are Validation Rules?

To make a successful show, a player must have at least 1 Pure Life and 1 Life with/without jokers as described below.

What is a Life?

A Life is a sequence of at least 3 cards of the same suit. To make a successful Show, a player must have at least 1 Pure Life (Straight sequence with no jokers).

Examples

a_hk_hq_h
(OR)
Cards6 Spade7 Spade8 Spade

Once a player has 1 Pure Life, he can have a Life with joker(s). Examples of Life with joker(s) are as follows:

Examples

a_hJkr_red6 Club
(OR)
6 DiamondJkr Black8 Diamond9 Diamond

What is a Set?

A Set is a group of 3 or 4 cards with the same Value or different Suits. Examples of Sets are as follows:

Examples

a_hk_hq_h
(OR)
Cards6 Spade7 Spade8 Spade

Correct/Wrong Shows

How to place a correct show?

For a correct show, the 13 cards of the hand have to be melded as shown below. At least 2 lives are required.

For example, if 2 lives and 2 sets are being submitted, the cards can be arranged as follows:

To conclude, 2 lives are required for a correct show. In addition to the 2 lives, other lives or sets can be submitted as shown below.

Wrong Show Example 1

A set can have a maximum of 4 cards. Each has to be of a different suit and the same face value. A deck can have a maximum of 4 suits. Adding a joker as a fifth card in a triplet considers joker as one of the 4 suits. In the example, the set has 4 cards and 1 joker - that is a wrong set.


Wrong Show Example 2

A set can have a maximum of 4 cards. Each has to be of a different suit and the same face value. A set cannot have more than 1 card from the same suit. In the example, the set has two cards from the same suit - that is a wrong set.


Wrong Show Example 3

A set can have a maximum of 4 cards. Each has to be of a different suit and the same face value. A set cannot have more than 4 cards as shown below. In the example, the set has 3 cards and 2 jokers - that is a wrong set.


Wrong Show Example 4

A valid show must have 1 life (sequence) without jokers and 1 life (sequence) with or without a joker. The example does not have any sequnce - that is a wrong show.


Wrong Show Example 5

A valid show must have 1 life (sequence) without jokers and 1 life (sequence) with or without a joker. The example does not have any life - that is a wrong show.


Wrong Show Example 6

A valid show must have 1 life (sequence) without jokers and 1 life (sequence) with or without a joker. The example does not have the second life - that is a wrong show.


Rummy Variants Rules

For detailed Rules of the Rummy Variants on the site, please refer below: